13) Dok33, i‘m not superstitious as in school i was quite focussed on science stuff. So, i wasn‘t adfraid of question number thirteen. But i don‘t like horror themed games - a little thrill is ok but i also don‘t like horror books and movies.
Concerning
Kardinal & König we can play it online if you like (would be a pleasure). Just let me know.
Or if there is interest also by others i can open up a few more games for us.14) Mostly, I would recommend
Cartagena by Leo Colovini as it is a game you can play with everyone and even the gamers are not "too bored" (secondly:
Verflixxt as it is suitable for even more people). Besides the rules are fastly to teach, a turn soesn‘t take long although you have different options and the game length is moderate.
(i assume these are not the favourite titles of the attendees
)
15) If we are not talking about "career", why not? Game designing is a really nice hobby if you are persistent and have no problem with criticism and publishers declining your loved ideas. Or if you design "just" for yourself and your friends. If you want to make a living of it is quite hard as the print-runs are usually not big. Wolfgang Kramer once said, that he needs 100.000 sold games a year. So, usually more professional games designers still have a main job aside.
Jobbing in the game industry can be interesting as well. But developer jobs are quite rare and there are already some good free-lancers around.
16) I wouldn‘t like to publish my own games. That would make two jobs at the same time which usually doesn‘t work perfectly. I prefer concentrating on one thing. If you look at my website, newsblog, newsletter, onlinegames a.s.o. you see there is already a lot of additional time spent ...
17) Perhaps i like most the very first phase when the idea is fresh and you enthusiasticly "puzzle" all the mechanics as a kind of vision of the game just in your head. Unfortunately this one is the shortest
. The second phase is the hardest when you try to realize all these different parts, step by step. Replacing things that don‘t work. Preparing then the first prototype is ok again. Balancing as the last phase is kind of a routine that you learn as a designer over the years. Usually it is then not too complicated but a little bit "boring".
A nearly complete game in one go is only possible with smaller games, sometimes. My game ideas are usually not that mathematical influenced. But balancing is of course also about mathematic and statistics, usually i have a mix also with real testing and simulation. In the game ideas itself mathematics is not that important for me.
18) The question is very well asked, so that there are already some of my answers implemented. Sure, it is about the socializing, get to know others, learning skills, fun, being competitive and winning. Everyone has his own mixture of these (or other aspects). Playing is such a basic thing and powerful motor in childhood. So, the question is: why should we throw it away when we get older (just because it is "childish"). You will loose a great thing to do but also a part of you emotionality. You‘ll loose social competence. You will have worse solution in creative work.