Q&A met Bruce Allen, de auteur van Tobago

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Bartjes!
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Q&A met Bruce Allen, de auteur van Tobago

Bericht door Bartjes! »

Zie dit topic: http://www.bordspelmania.eu/berichten-a ... c3190.html

Dutch version:
Van vrijdag 3 tot en met woensdag 8 september zal Bruce Allen, auteur van het succesvolle en voor de Nederlandse Spellenprijs genomineerde bordspel Tobago, in dit topic al jullie vragen beantwoorden.

1. Iedereen mag vragen stellen, maar doe dit wel in het Duits of in het Engels. Bruce spreekt geen Nederlands.
2. Bruce zal in de periode van 3 t/m 8 september na 21.00 uur ’s avonds inloggen om jullie vragen te lezen en te beantwoorden. Heb dus even geduld als je ’s ochtends een vraag post en er niet direct antwoord komt.
3. Nummer svp je vragen en houd rekening met de nummering van de vorige poster. Dat maakt het makkelijker voor Bruce om te antwoorden om te herleiden welk antwoord bij welke vraag hoort.
4. Overbodig om te melden, maar toch: uiteraard gelden alle huisregels over etiquette, respect, et cetera. Behandel hem als onze gast en zorg dat hij zich enorm welkom voelt… Maar dat kunnen we vast aan jullie overlaten, daar twijfelen wij niet aan :D

Vanaf heden kun je onderstaand je vragen posten!

English version:
From Friday September 3rd until Wednesday September 8th, Bruce Allen, the designer of the highly successful and for the "Nederlandse Spellen Prijs" nominated board game Tobago, will answer all your questions in this topic.

1. Everyone is allowed to ask Bruce some questions, but please do this in English or German, as Bruce doesn't speak Dutch.
2. During this whole period, Bruce will log in any time after 9 pm to read all your questions and answer them. So please have a little patience if you post a question in the morning and don't get an answer from him immediately. Allow for some time to answer.
3. Please number your questions and reckon with the numbering of your predecessor. This will make it easier for Bruce to answer, and for us, to find out which answer belongs to which question.
4. Needless to say, but... of course, all our house rules apply. Treat him with the utmost respect and make Bruce feel very welcome! However, we do know for sure that we can leave this all up to you :D

As of now, you can start posting the questions you would like to ask him below!

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Dierik
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door Dierik »

1) Can you tell us something more about the expansion of Tobago?
2) Can we expect more games from your hand in the near future?
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door stefaan »

Welcome and thanks for your effort.
3) How many time did Tobago take from the first idea untill it was published?
4) Did you have to contact many publishers before you found one that would go for it?
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door fatum »

5) Did the publisher changed a lot compared to the prototype you made ?
6) Do you have children ? And if so, do they play Tobago ? :)
7) Do you go to a lot of fairs now to promote the game ?
Laatst gewijzigd door P.T. op vr 03 sep 2010, 00:02, 1 keer totaal gewijzigd.
Reden: Changed the question numbers ;)
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door LeonM »

8. What was first: Theme or Mechanic?
(the mandatory question for each interview about a board game :wink:)
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door atarki »

9) Don't you like conflict games, that you come up with this great game?
10) Have you ever been to Tobago or Easter Island, or a similar island?
11) Do you think Tobago would be a success without it's great appearance?
Wat spelen we vandaag?
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Arzach
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Thanks for your questions - answers coming...

Bericht door Arzach »

Hi here I am!

I'd like to thank Bart for the opportunity to talk with you all.

Thanks a lot for your interest in Tobago, I hope I can answer all your questions in a way that you are satisfied.

This is the first time I do a thing like this, my English is rusty and I am a very slow typer, so please bear with me, if it takes a while.
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Arzach
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door Arzach »

Dierik schreef:1) Can you tell us something more about the expansion of Tobago?
The good news:
A fullfledged expansion exists that I submitted to the Zoch Verlag for final testing. I showed it to the developers and CEO during the Toy Fair in Nuremburg, and they were very interested. We actually worked together on it for about 2 hours changing and improving rules and they came up some good suggestions, too.
All I want to tell about it for now is that it features a volcano...

And there is a smaller expansion suited for inclusion as a freebie in a game magazine waiting at Zoch, too.

The not so good news:
Whether the big expansion will be published depends on how well Tobago sells. Zoch had quite high expectations for Tobago concerning the Spiel des Jahres (as with all their games, I guess) and are a bit reluctant, now. Tobago has been taken up by various publishers and is available in many countries -- such as the Netherlands as you might have noticed :wink: -- and I guess how wellknown it becomes in these countries will be the deciding factor.
Dierik schreef: 2) Can we expect more games from your hand in the near future?
If the publishers like them, yes.

A Don Quixote - themed game is being tested by a publisher right now. Like Tobago it is a light family game. It is very different from the game "Don Quixote" recently published by Pegasus.

A science fiction themed game is very nearly completed and hopefully the publisher I have shown an earlier version is still interested. It falls into the racing category.

Right now, I am reworking my fantasy coop game (it is too close to "Defenders of the Realm" for my taste, so I am adapting it another theme and as I am not an "mechanics first, then theme" guy it is less an adaptation but more like a complete redesign).

I have an idea for a childrens' game but that is a completely new field for me so I am very unsure about the outcome. Perhaps it won't be a childrens game at all but more a very light family game. I hope I'll manage to have the prototype ready for Essen.

I have started on an egyptian themed game, too. It is in a very early stage: mostly spreadsheets in Excel, but the game pieces that inspired it are great.
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Arzach
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Re: Thanks for your questions - answers coming...

Bericht door Arzach »

Oops, I didn't intend to start a new thread - my Dutch is lacking, well, more like nonexistent.

You will find the answers here:
Q&A met Bruce Allen, de auteur van Tobago
http://www.bordspelmania.eu/ontwerpers- ... tml#p24539

Sorry.
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Bartjes!
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Re: Thanks for your questions - answers coming...

Bericht door Bartjes! »

No probs at all, Bruce!
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P.T.
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door P.T. »

Welcome Bruce :)

I merged both topics to one topic, so it's okay :)

If you ever wonder again which button you need to push, it's the button with the text "reageer".

Thanks for answering the first few questions. We are looking forward to your answers on the other questions :)
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Arzach
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door Arzach »

stefaan schreef:Welcome and thanks for your effort. ?
It's fun actually!
fatum and LeonM: The answers to your questions are here, too.
stefaan schreef: 3) How many time did Tobago take from the first idea untill it was published??
Quite long, actually not so long, and then a lot longer than I expected.
I plan to clarify this cryptic answer while answering a bit now and the rest during the next 3 answers.
(That is the reason why the questions aren't in strict numerical order from now on).
"Quite long":
In 1992 we visited Egypt and I was so impressed by the temples there with the carved and painted columns I wanted to design a game about building a temple. But I only found the time around 2000. It had 36 column segments with pictures of egyptian gods and other things for building 12 columns but lacked a mechanic. After a while I had decided that I didn't want it to be a resource management game and had the idea that there were lots of accidents in the contruction place because the gods were angered if the column segments were placed insultingly, i.e. Horus above Osiris. So the players were to combine the clues given by the priests (not next to Isis, etc) to find the correct place for a given segment. Now I had the mechanic but game design kind of stalled, because finding a good way to score was difficult and the theme didn't help, so it sat for some years doing nothing.

"actually not so long":
In spring 2005 I bought a Heroscape Set. I had been designing a game set in the jungle using the statues and huts from MakaBana (a French game by Tilsit) and some jeeps -drive around, get tools in the huts, try to find out which statue belongs to which god (Cluedo-style) for some time. When I played around with the terrain tiles of Heroscape it all came together: mountains, rivers, lakes, beaches, forrests all was there for an island with statues, huts, and palm trees on it and the clues would lead to hidden treasures and the scoring would be gold pieces. The title of the work in progress was simply "Piratenschatzinsel", the players would have jeeps and all would participate in the treasure found according to the clues they gave. The game was ready early in fall, so that felt really quick after the long time before.
LeonM schreef:8. What was first: Theme or Mechanic?
(the mandatory question for each interview about a board game :wink:)
So, it was kind of another theme first, then mechanic, then the (perhaps) most fitting theme. The way the design took off after I had the treasure island theme makes it feel like it was theme first to me even though it's not exactly true. :D
stefaan schreef: 4) Did you have to contact many publishers before you found one that would go for it?
No, I only showed it Klaus Zoch at the Spiel in Essen in 2005 together with some other games of mine and he was interested right away. The final prototype and rules were handed over in November.
fatum schreef: 5) Did the publisher changed a lot compared to the prototype you made ?
"then a lot longer than I expected": :(

Someone told me if a game is published completely unchanged it is either a extremly simple game or by a design genius (or possibly both) or
self-published (which might also include the aforementioned two).
The developers of Zoch poured their heart into Tobago and I am very thankful for that.
The board design is a result of their extensive playtesting, mine was modular and twosided, too, but they put the effort in to get it symmetrical and the largest space of each terrain unique, no matter how you arrange the board tiles. There were other changes which smoothed things out and I have learned a lot about tayloring a game to a target audience and most important about streamlining mechanics.
After submitting the prototype I heard from Zoch again in spring 2008 (see quote above). They told me they had experimented a lot, e.g. with tool cards, but kept coming back to my design. From then on, I was part of the further development and it took until fall 2009 until Tobago was finally published.
fatum schreef: 6) Do you have children ? And if so, do they play Tobago ?
No, I haven't. But friends of ours have and especially two 9 year old daughters enjoy Tobago very much.
fatum schreef: 7) Do you go to a lot of fairs now to promote the game ?
Well, since the very start I have always been to the Spiel in Essen and last year was quite a change. I still managed to haul lots of great games back home but seeing Tobago being played by lots of gamers was absolutely thrilling. I have been to the game fair in Cannes as Tobago was nominated for the As d'Or and the awards were handed out there, but thankfully Zoch takes care of promoting Tobago at all kinds of fairs. I wouldn't have the time to do that and am absolutely impressed how small publishers (sometimes being one person shows) manage to do it.
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Arzach
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door Arzach »

P.T. schreef:Welcome Bruce :)
I merged both topics to one topic, so it's okay :)
Thanks for cleaning up my mess :lol:
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Arzach
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door Arzach »

atarki schreef:9) Don't you like conflict games, that you come up with this great game?
Well, thanks for the praise. There has been talk about hybrid games (Euro meets Ameritrash in a good way) and sometimes I feel like a hybrid gamer. Whether a game tells a story and immerses the players in it is the most important aspect to me. Lots of American games naturally do, but -some might not agree here- Endeavor tells a story for me, too. Great mechanics is a plus and if the story is about confict then conflict it shall be. Nexus Ops is one of my favourites, besides it is one of the most balanced games, too. Antike comes to mind. Contemporary wargames are not for me, but if it is Fantasy or SF, no problem (No Memoir44, but Battlelore is ok).
Over time I found that I can deal better with honest, out in the open conflict than with some of the indirect conflict around: I sit on your butchery for five rounds and you can't do anything with your cattle but I ain't hurting you, am I? :twisted:.....but I still do enjoy a lot of Euros if they have a decent theme and are not too long.
Someone from the US at BGG said that Tobago has more direct conflict than most Euros he knows (he probably meant snatching amulets from under others, sending the treasure location out of reach for others. But as I don't know how many Euros he knows... :wink: )
It was very important to me that everyone who contributed to the treasure map gets a share, it seemed a thing to encourage. That it lead to the "semicooperative feeling" of Tobago made me very happy, as I do love cooperative games (especially Ghost Stories and Spacealert).
atarki schreef: 10) Have you ever been to Tobago or Easter Island, or a similar island?
Unfortunately not, just some islands around Great Britain and in the mediterranean sea. Of those I visited perhaps Elba is most like it.
I cut up a map of the caribbean sea for a pirate game very long ago, does that qualify? :wink:
The game never got completed but now I am looking forward to "Merchants & Marauders" by Zman Games and hope it makes it to Essen.
atarki schreef: 11) Do you think Tobago would be a success without it's great appearance?
Tricky question! Tobago is targeted at families and casual gamers and anything that helps them over the hurdle and perhaps gets more people interested in gaming is very important and Zoch has realized that and all there have done a great job (I might have mentioned that already :clap: ).
But many have commented that its gameplay feels very different from the other games they own and they enjoy it for that.
And it is rumoured that even hardcore gamers might enjoy it as a filler if they accept it as a light game and are willing to take some risks. :wink:
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Re: Q&A met Bruce Allen, de auteur van Tobago

Bericht door P.T. »

Nice answers :) going to read them tomorrow :)

If people have new questions or questions regarding the answers, feel free to ask. Bruce is still our guest :)
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