Etienne and I will answer alternately to the questions depending on our availability. Let’s start to answer your questions.
For many years now, I use to spend 4 days at the Spiel. The crazy idea of developing a game about the Spiel popped up 4 years ago. Friends and I spent the all fair being delirious about it. During the 4 days, we tried to imagine how to translate our trip to Essen in terms of gameplay. Each year the same idea came back. Last year Etienne signed his contract for Bruxelles 1893 and I had a brain wave. I asked Etienne if we would be interested in developing a game about the Spiel. His first answer was why not. Then we met for brainstorming and finally we moved into action on May 20th 2013.bionicman schreef:1) Why did you guys want to make a game about Essen Spiel?
The most difficult part was to find the best mechanisms, which simulates visitors’ experiences in the Internationale Spieletage. The connecting thread of the project was to emphasize the theme. In addition to our ideas, beta-testers brought many interesting anecdotes from the Spiel. Initially we tried to incorporate all of them but the final result of the first prototype was too complex, about 3 hours for a game. It wasn’t easy to select the right ones and bring ESSEN Theme to a one-hour game.bionicman schreef:2) What was the most difficult part in de design process?
Personally not enough. A year ago, I didn’t imagine that game developing was so time consuming. It’s difficult to balance family, professional life and game developingbionicman schreef:3) Do you still find the time to play boardgames?
Speaking about myself: Agricola, Terra Mystica, Groundfloor, Last will, Hansa teutonica, Die Macher … and Looping Louisbionicman schreef:4) What are your favorite boardgames?
Before ESSEN The Game, I used to play 1 or 2 times per week. Now about once a monthAras schreef:5) How often do you play games?
Actually I don’t think so. We didn’t develop the game in order to find new mechanics but to find the rights mechanics to simulate the Spiel experience. As said previously the development was driven by the theme. Nevertheless, the encumbering mechanism fits perfectly into the mind spirit of the game. We targeted a short fun and strategy game … mission accomplished!maxitaxi777 schreef:6) Did you implement some special mechanics, what hasn't been used in a boardgame before?
If I’m right, I went to Essen for the first time in 2008. Since then I go every year. In terms of preparation (localization, prices …) most of the development was done thanks to the “Essen 2013 collection of lists” on BGG, it’s a gold mine.humske schreef:7) How often did you have to visit the gamefair to make a game about it? Are you going to Essen this year as well?
Of course but this year we’ll be there as editors provided that we succeed with the Kickstarter. Last month we created a new game editing company: Geek Attitude Games.
It’s a difficult question to answer, there is no accounting for tastes. Actually the visuals of the prototype were to ‘basic’. Then there is the intervention of the graphic designer. Personally I like the new one even if I was used with the prototype and most feedbacks go that way.Duikertje schreef:8a) Why did you got rid of the trees in the board art of the prototype? That made the board look more rustic. Also, the entrances of the convention were more clear in the prototype.
8b)So why did you got rid of the 'calm' visuals of the prototype and made the game board really hectic?
We would like to produce a bigger board in order to incorporate all the game components on it. The current size is 57 x 57 cm. If we reach the stretch goals it will be 57 x 87.5 cm, which gives a much more aery feeling. If I find how to insert an image in the forum, I'll post a preview.
RASS Games (Wildcatters) and Splotter Spellen (re-edition of Roards & Boats) are Dutch publishers.rober schreef:10) Am I correct that there are no Dutch publishers present in the game? If so, can you tell us why?
When I talk about the Spiel I always say Essen, never Spiel. In addition, Spiel is too generic. Out of context, it means game. Could you imagine to call a game “Game” or “Jeu”.Tinky68 schreef:11) Why did you call the game Essen and not Spiel?
We started by choosing games then we have selected one game by editor. The choices were also driven by the localization in the exhibit halls. It was like doing my wish list before Essen but with 60 games.Spelmaecker Davy schreef:12) How did you choose which logos of companies you would use for the game. Were there companies that were hard to persuade?
It took me about 3 months to receive all the agreements and visuals of editors. Actually it was easier than I expected. Beforehand none of my friends thought it would be possible.
Hi robbebob, thanks for your interest in ESSEN The Gamerobbebob schreef:Welcome back at BSM! I like the idea of your game and will almost certainly back your game.
13) I saw in the preliminary version of the rules the first player token is identical to the Stronghold of Terra Mystica. The sheep used in Undead Viking might resemble Agricola, but looked more Animal upon Animal. Will that stay like this? Are there more component-wise hints to other games?
Most of the game components of the prototype come from a big bag I bought last Essen at Spiel Material … for 5 EUR you get plenty of materials. The final game components will be different.
Hi Roberto, I hope you are ready to relive the Spiel at home ever and ever.Robertopellizini schreef:First of all, thanks for doing this Q&A! This game has been on my watch list ever since I heard of it and it sounds like quite a cool (and realistic!) Essen experience.
Now for my questions:
14) Did you have any problems with copyright, licensing, etc, since it's about the Spiel Essen fair?
It was a long challenging process to gather the agreements from the 60 editors for their company logos and the cover box images, Hans im Glück for the meeple shape, Merz verlag for the colours of the Spiel, BGG, Fairplay Magazin and TricTrac … 125 copyrights !!! But no major issue.
This is nearly a copy paste of my Spiel experiences. I remember last year running to Deinko booth to buy my copy. I was one of the 50 lucky ones. And remember how difficult it is when you are carrying 5 game's boxes (e.g. Caverna, Concordia, l’Aéropostale, Russian Railroads and Francis Drake). No escape, it’s time to go back to the carRobertopellizini schreef:15) To what extent is this game inspired by your own experiences of going to Essen? (I like the idea of having to run back and forth to the car cause you can't carry any more games).
We discovered the project in April. LudiCreations was supposed to start its project early April but it's delayed since 2 months. Last news, it’s supposed to be launched on KS in the following days but there is no communication about it so let’s see.Robertopellizini schreef:16) Were you aware of another Essen game being made right now? http://boardgamegeek.com/boardgame/157014/essen . If so, how does or did this influence you (if at all)?
Actually, except for the theme, both games have nothing in common. In ESSEN The Game, you are a visitor of the Spiel and your main objective is to buy games based on the popularity. In ESSEN you take the role of an editor. Your main objective (as far as I know) is to sell games.
Honestly I don’t know what will be the impact for both of us but if we want to produce our game and be ready for Essen next October we have to start our KS. We are convinced by our vision of the Spiel. We hope you'll be convinced too
16 answers for a first shot
And keep the Geek Attitude
